A whole lot of early-game stuff has been almost untouched for near a decade and it shows. This combined with the Osrs gold massive amount of"dead content" makes runescape both overwhelming and unapealing to brand new runescape players. A reset will allow them to focus on bringing a beginner experience again and hopefully they'll remain that way.
"I also think there is a big opportunity for that kind of online RPG -- I'm trying to not say"MMORPG" because in people's heads, which generates a picture that's not exactly what we want to build. I much inspired by or experiences, by worlds just like you see in games like Destiny. We're not doing a shooter, but the idea that have to fight your way through dirty UI or you don't have to fret about what server you're on. You get the benefits of an MMO game but without all the complexity and hassle. We are attempting to embrace accessibility and these more contemporary concepts for large online games when creating this next-generation online RPG."
Not really. They hired a lot of new folks including Next Gen, needless to say, for the new projects. The Headcounts of the entire OSRS team and RS3 content creation group remain 25, and closer to 60. It is not surprising Next Gen is a bigger job when the headcount of Jagex has grown toward 400 and the combined Runescape teams make up of only 20 percent of the organization's total workforce.
That is what makes entire thing more bs. 34m of Buy Runescape gold and OSRS? Development costs are supposedly same as AAA titles have, although we do get upgrades? Let's say Jagex has 100 programmers for RS3 and OSRS (overstatement, but nevertheless ). Each have typical income of 40k a year (around that is right amount) - that is 4m only. Where did other 30m go?
Please sign in to leave a comment.